Building Immersive Training
Studio service combined with collaborative tools and support
Creating 3D immersive training is naturally complex but it doesn’t need to be difficult. We take care of the things that you shouldn’t have to learn so that you can concentrate on what you’re trying to teach. Our studio specialists generate the highest quality immersive worlds – allowing you to develop amazing training experiences and get results as quickly as required.
Common Questions on Collaboration
Can we use our own 360º photos?
There are some things you should consider.
Although one-shot VR cameras are handy for 360º photography they don’t provide a level of quality that our clients often require and even the best ones cannot be optically accurate. We would also need the exact location of the camera to calculate the simulated 3-D immersive training environment. So there are quite a lot of factors which make it much preferable that we take the photos.
How can we edit our own training?
Our CMS and authoring tools are all there and easy to use
We have developed the most intuitive backend tools to express numerous complex concepts within the virtual space. Our online authoring and a content management system mean the most techno-savvy or technophobic client can still achieve excellent results or they can just leave it to us.
How long does it take?
Just as long as you need.
For us it’s as important to make the authoring process as intuitive as the resulting training. For this reason we aim to accelerate production time by reducing delays with our instant feedback system. This encourages the project’s evolution through incremental testing and momentary evaluation rather than approval loops and corrections. You don’t always know what’s right immediately but with Look.insite we find the best way organically and efficiently.
Do we have to write the training ourselves?
You can write as much or as little as you want.
Often the expert authority and source of the training material is the client themselves. Our team can develop Insites from scratch with only the the most basic instructions or we can create the 3-D environment and then step back while the client authors the training with only our technical support
Why shouldn't we use 360º tour software?
Then prepare for hard work and limited results
It’s logical to consider a standalone piece of software to generate immersive training content. This is viable for traditional e-learning but building immersive training requires a much wider range of skills and visual content. The simplicity of a virtual tour generator is usually matched by limited results it can produce. Therefore if you want your training to be professional you need to work with professionals using advanced tools. That’s what we offer at Look.insite.
Can we reuse existing training material?
Yes we can.
We can create immersive training by linking Insites’ text/media content to most databases as long as all the necessary information is available. This means we can also have live updates for running systems.
Specialist Studio Service
The initial stages of building an Insite immersive training require skilled operation of specialised hardware and software by experienced technicians. Some of our clients have dedicated VR departments – in this case as we are open to collaborate in the more technical part of the process, but generally we provide 360º photography and world building as a service.
In the long term we hope to make more of the in-house process of building immersive training available to normal users. At the present time barriers to this are the limitations of one shot 360º cameras, indoor measurement systems and automated image grading systems.
Capturing the immersive training environment
The first step to capturing the location for an immersive training is to get an idea of the space in advance through maps and photographs and then roughly plan what needs to be shot. Unlike video shooting we don’t need a script as such – what we make is nonlinear so the best preparation is often to draw a simple map and write a list.
Preparing the location
The rule of thumb for preparation for a location shoot is to make the whole space look as you want it to in the photographs. For this reason once we start 360º photography, it’s important that the everything remains the same. Because the camera shoots in every direction, so people need to hide away from the all seeing eye!
The spaces that we photograph are often dangerous or inaccessible so we work with experts to make sure that everything is done safely. In fact, often the same skilled person will serve as a guide for what we should shoot including which elements require extra stills photography or video demonstrations. But that doesn’t mean it’s necessary for everything to be decided before we start shooting. In fact we can adapt the project even after the photography has happened.
Building 3-D simulation of the immersive training location requires detailed measurements of where the 360º photographs were taken in relation to the space. This is essential to allow us to build the navigation points accurately into the location, as well as to to place the hotspots three-dimensionally and also to draw the 3D map. In furtherance of this goal we utilise a variety of techniques to capture information including lasers, photogrammetry and good old tape measures.
Generating the world with AI or CGI
It’s even possible to avoid the photographic process completely and generate Insite immersive training completely from AI or 3-D modelling. In this case the Insite works exactly the same but of course will look as realistic as the technique used for generating the environment allows.
The creation of this space as a 360° virtual tour can be achieved using 360º photography, or 3D computer graphics or a combination of the two. Animations are overlaid in the 360° space in stop motion sequences. Avatars are video sequences which are also overlaid within the space. All of this is generated and post produced at this stage of the process so that the visual material is available for building the three-dimensional site.
Avatars are video sequences which are shot in the actual environment or in the studio and also overlaid within the space. All of this is generated and post produced at capture stage of the process so that the visual material is available for building the three-dimensional site.